Wincent WolfPlay now
The Wincent Wolf base game: the 5x3 grid with the Scatter and a multiplier Wild in view and the purple purchase cart on the left beside the reels
  • Features
  • BGaming

Wincent Wolf Features

Multipliers ride in on three reels, a Wheel sets the length of the bonus and one counter doubles everything on the grid. Here is every trigger, every effect and every value.

Provider
BGaming
Grid
5x3 with 20 paylines
RTP
97%

The six features that build a Wincent Wolf round

Feature

Multiplier Wilds

Trigger
A Wild lands on reel two, three or four
Effect
Substitutes for every symbol except the Scatter and multiplies the line it completes; two or more Wilds in one combination add their multipliers together

x2 or x3 on landing

Feature

Scatters

Trigger
Three Scatters on reels one, three and five
Effect
They pay on their own and send you straight to the Wheel of Fortune

5x the total bet

Feature

Wheel of Fortune

Trigger
Spun automatically before the Free Spins begin
Effect
Stops on a number and sets how many Free Spins the round starts with

up to 19 Free Spins

Feature

Sticky Wilds

Trigger
Any Wild landing during Free Spins
Effect
Stays on the reels with its multiplier until the bonus ends, so the grid grows richer with every spin

sticky for the whole round

Feature

Retrigger Counter

Trigger
Every three Wilds collected inside the bonus
Effect
Awards extra Free Spins and doubles every Wild multiplier already on the reels

+3 spins, up to 3 retriggers

Feature

Wolf's Luck and Chance x2

Trigger
Bought from the purchase cart beside the reels
Effect
Wolf’s Luck opens the Free Spins immediately; Chance x2 raises the chance of reaching them on a slightly larger stake; one purchase runs at a time

60x and 1.5x the total bet

The frame the features sit in

Provider
BGaming
Grid
5x3 with 20 paylines
RTP
97%main game
RTP
97%Wolf's Luck purchase
RTP
97%Chance x2
Volatility
Medium-high
Max win
10,000x the bet
Free Spins rate
1 in 149.99 spins
Wild reels
two, three and four
Scatter reels
one, three and five
Bet range
0.20 to 25.00 per spin

Buy Wolf's Luck and spin

The Wincent Wolf symbol set

SymbolRoleBehaviour
A, k, q, jLowA pays 50 for five, while K, Q and J each pay 25 and keep the base game ticking over.
Cash bundleMidThe night’s takings, paying 150 for five.
Four acesMidThe card fan, paying 100 for five.
MartiniMidThe house drink, paying 50 for five and level with the ace.
RubiesMidA spill of cut stones, paying 200 for five.
Scarlett foxPremiumWincent’s partner in the story and the second premium, paying 500 for five on a line.
ScatterScatterLands on reels one, three and five. Three of them pay 5x the total bet and open the Wheel of Fortune.
The carPremiumBoth characters in the car, the third premium at 300 for five.
WildWildLands on reels two, three and four with x2 or x3 attached, stands in for every symbol except the Scatter, and adds its multiplier to any other Wild in the same combination.
Wincent wolfPremiumThe wolf in the black dinner jacket with the diamond W, and the top line symbol of the game at 750 for five.

Wincent Wolf paytable

Line values read at a 2.00 total bet across 20 lines.

Combination345
A51050
Cash bundle1225150
Four aces820100
J2525
K2525
Martini51050
Q2525
Rubies2040200
Scarlett fox35100500
The car2560300
Wincent wolf50150750

Six features run Wincent Wolf, and every one of them is a multiplier story. Two of them live in the base game, three belong to the bonus, and the sixth is the pair of purchases that sell you a shortcut into it. This page has the exact trigger, effect and value of each, plus the full paytable at a 2.00 total bet.

Multiplier Wilds: reels two, three and four#

A Wild here never arrives empty-handed. Every one lands with a multiplier of x2 or x3 already attached, on the three middle reels only, and substitutes for every symbol except the Scatter.

The rule that makes them special is additive. When two or more Wilds take part in the same winning combination their multipliers are added together instead of one replacing the other. An x2 and an x3 on the same line pay that line at x5.

Work it through against the paytable below and the shape of the game appears.

A line of five wolvesLine valueAt a 2.00 total betAt a 25.00 total bet
No Wild in the combination75075.00937.50
One x2 Wild1,500150.001,875.00
One x3 Wild2,250225.002,812.50
An x2 and an x3 together3,750375.004,687.50

The same arithmetic runs down the whole table. Five of Scarlett Fox pays 500 per line, so an x3 turns her line into 1,500. Even the card royals, at 25 for five, come back at 125 with an x2 and an x3 helping. On a game whose base symbols run from 25 to 750, the Wilds are the difference between a steady session and a memorable one, and they are why the bonus, where they stop moving, repays the wait.

One structural detail decides where a Wild does its best work. Wilds appear on reels two, three and four only, so the first and fifth positions of any combination are always real symbols. A five-of-a-kind therefore needs the genuine article on reel one and again on reel five, and a Wild is at its most valuable in the middle of a line that already has both ends. The same rule is why four-symbol wins turn up carrying a multiplier so readily: reels two, three and four are exactly where the Wild lives.

The Wincent Wolf Free Spins round: a multiplier Wild on the reels and the three-star RETRIGGER panel at the top right of the grid, two stars filled
Sticky Wilds and the Retrigger Counter mid-bonus, open the same round at the tables.

Scatters, the Wheel of Fortune and the length of the round#

Scatters live on reels one, three and five, and landing all three does two things at once. They pay on the spot and they open the Free Spins.

The Scatter is the one symbol in the game that pays on the total bet rather than on the bet per line, which makes it the easiest figure to price in your head: five times whatever is in the stake box.

Your stakeThree Scatters payWolf’s Luck at 60xHow many Scatter pays that price is
0.201.0012.00twelve
1.005.0060.00twelve
2.0010.00120.00twelve
5.0025.00300.00twelve
25.00125.001,500.00twelve

The last column is the same on every row for a reason: both figures scale from the same stake, so the relationship between them never moves. Sixty divided by five is twelve, whatever step you play on.

Then comes the part that decides your round. Before a single free reel turns, a Wheel of Fortune spins and stops on a number, and that number is how many Free Spins you start with. Eight stops have been seen in play: 6, 8, 10, 12, 15, 17, 18 and 19.

That spread is not decoration. The Retrigger Counter needs Wilds, and Wilds need spins.

Wheel resultWhat the round isHow to read it
6 or 8A sprintEvery Wild counts three times over: towards the win, towards the counter, and as a sticky for the spins that are left
10, 12 or 15The working middleLong enough for a grid to build under you before it ends
17, 18 or 19The long oneThe most room the Wheel gives for collecting, doubling and doubling again

Three of the eight stops are 17 or above, three sit in the middle and two are at the short end. The Wheel is spun for you before the round begins, so the one lever you hold is the stake it is all priced from.

Free Spins arrive on their own around 1 in 149.99 spins, which is exactly why the two purchase paths exist, and why the RTP page repays a read before you choose one.

Sticky Wilds and the Retrigger Counter#

Inside the bonus the Wilds stop moving. Every Wild that lands becomes sticky and holds its position and its multiplier until the round ends, so a grid that starts empty is carrying an x2 on reel two and an x3 on reel four by the third spin, and those stay.

On top of that, every Wild you land feeds the Retrigger Counter. Each set of three collected Wilds does two things together:

  1. It awards +3 Free Spins, extending the round.
  2. It doubles every Wild multiplier currently on the reels. The x2 becomes x4; the x3 becomes x6.

Three retriggers are available in a single round, and the ladder compounds:

Retriggers takenA shared x2 and x3 line pays atFive wolves, per lineIn cash at 2.00In cash at 25.00
Nonex53,750375.004,687.50
Onex107,500750.009,375.00
Twox2015,0001,500.0018,750.00
Threex4030,0003,000.0037,500.00

Carry the unit with the figure. The third column counts multiples of the bet per line; the round cap of 10,000x counts multiples of the total bet, which is 20,000 at a 2.00 stake and 250,000 at 25.00. The cash columns are the ones that can be set against the ceiling, and they show how much room a single line leaves: the cap is built for a grid carrying several sticky Wilds at once, not for one payline having a good day.

This is the published path to that ceiling: no mystery multiplier, no hidden tier, just Wilds that add and a counter that doubles. It is also why a long Wheel result feels so valuable the moment it lands.

Two details are worth holding on to, because they change how a round reads while you are in it. The doubling applies to every Wild multiplier already on the reels, so a grid carrying an x2 on reel two and an x3 on reel four comes out of a retrigger holding an x4 and an x6, and any Wild that lands afterwards still arrives at its own x2 or x3 and joins the next set of three. And the counter keeps running: three retriggers are available inside one round, each one adding 3 Free Spins on top of whatever the Wheel gave you, so even a round that opened on the Wheel’s longest stop can still be gaining spins at the end of it.

The entry path makes no difference to any of it. Whether the Scatters landed on their own, Wolf’s Luck bought the round at 60x or Chance x2 nudged it in at 1.5x, the Wheel still spins first, the Wilds still stick and the counter still doubles, and the published return stays at 97% on all three.

The Wincent Wolf Payments panel: rubies, the cash bundle, four aces, the martini and the A, K, Q and J royals with their five, four and three-symbol values
The Payments panel at a 2.00 total bet: rubies print 20.00 for five, the royals 2.50.

Two ways to buy the bonus#

The cart is a button of its own to the left of the reels, and it offers a choice instead of a single price.

PurchasePriceWhat it doesWho it suits
Wolf’s Luck60x the total betOpens the Free Spins round immediately, Wheel and allBonus hunters, and anyone who would rather skip the wait
Chance x21.5x the total betRaises the chance of activating Free Spins on a slightly larger stakePlayers who want a nudge instead of a jump

Both are published configurations in their own right, and both return the same 97% as the base game. The purchase buys pace; the maths underneath is the maths you were already playing.

Prices scale with your stake, which makes the decision easy to size:

Your stakeWolf’s Luck at 60xChance x2 at 1.5xThe surcharge Chance x2 adds
0.2012.000.300.10
0.6036.000.900.30
1.0060.001.500.50
2.00120.003.001.00
5.00300.007.502.50
10.00600.0015.005.00
25.001,500.0037.5012.50

The last column is the honest way to read Chance x2: it is not a 1.5x price, it is a +0.5x surcharge on a spin you were making anyway. Twenty of those at the 2.00 default add 20.00 to an evening.

Sixty times the bet is sixty ordinary spins. Set that against a natural trigger sitting around a hundred and fifty spins away and the low end of the ladder starts to look like the sensible place to buy. One purchase runs at a time, so Wolf’s Luck and Chance x2 are alternatives, never a stack. Where an operator’s licence asks for it, the purchases, the auto mode and quick spin follow that setting, and the twenty-line base game plays the same either way. Our strategy page works through when each path earns its price.

The wide Wincent Wolf banner: Scarlett Fox in a red sequin dress with a martini beside the wolf in a black dinner jacket
Two prices, one Wheel, open the cart and let the round start.
The Wincent Wolf intro screen with the MAX WIN 10000x badge, the 20 LINES label and the green START button
Twenty lines and a 10,000x round cap: the two numbers every feature here works towards.

The symbols and what they mean#

The symbol set follows the story: Wincent Wolf on top, Scarlett Fox behind him, the two of them in a car third, then the trappings of the night: rubies, a bundle of cash, four aces and a martini, all above the card royals.

The full ladder, in line values at a 2.00 total bet:

SymbolFiveFourThree
Wincent Wolf75015050
Scarlett Fox50010035
The car3006025
Rubies2004020
Cash bundle1502512
Four aces100208
Martini50105
A50105
K, Q, J2552

Notice the gap between four and five of a kind on the premiums. The wolf jumps from 150 to 750, so the fifth symbol multiplies the line by five; Scarlett goes 100 to 500 on the same ratio, and the car 60 to 300. The royals climb more gently, 5 to 25. That shape is what a twenty-line game feels like in the hand: the three- and four-symbol tiers arrive often enough to matter at a hit rate of 1 in 2.99, and the fifth reel is where a session changes character.

Priced at the 2.00 default, the whole table reads like this in cash, five symbols on a line: the wolf 75.00, Scarlett 50.00, the car 30.00, rubies 20.00, the cash bundle 15.00, four aces 10.00, the martini and the ace 5.00, and K, Q or J 2.50. Four of a kind pays a fifth of those figures on the premiums, and the royals drop from 2.50 to 0.50. Multiply every one of them by five for a 10.00 stake, or divide by ten for the 0.20 minimum.

The Wincent Wolf intro screen: the MAX WIN 10000X badge above the reels, Scarlett Fox on the left and the wolf in a black dinner jacket on the right
The cast in full: Wincent, Scarlett and the lit arcade behind them.

One more thing, plainly. The whole ceiling of this game lives inside the round: 10,000x the bet, reachable on any spin of the bonus, with the Wild-and-retrigger engine as the path. That keeps every unit of the 97% return inside the game you are actually playing.

The paytable block on this page carries the same figures the Payments panel prints, read at a 2.00 total bet across twenty lines. Scale it with your own stake and you have the value of every line in the game.

18+. Wincent Wolf is a game of chance, and a feature buy is a stake like any other. Set your limits first in the responsible gambling page , learn the controls on the how to play page , or head back to the Wincent Wolf hub : then open the cart and let the Wheel decide.

Wincent Wolf feature questions

How do you trigger Free Spins in Wincent Wolf?
Land three Scatters on reels one, three and five. They pay 5x the total bet and open the Wheel of Fortune, which sets your spin count.
How many Free Spins does Wincent Wolf give?
The Wheel decides, up to 19. Stops seen in play include 6, 8, 10, 12, 15, 17, 18 and 19, and the Retrigger Counter can add more once the round is running.
What do the Wilds do?
They land on reels two, three and four carrying x2 or x3, substitute for every symbol except the Scatter, and add their multipliers together when they share a winning combination.
What is the Retrigger Counter?
A counter fed by every Wild you collect during Free Spins. Each set of three awards 3 more spins and doubles every Wild multiplier on the reels, up to three retriggers.
How much is the Wincent Wolf bonus buy?
Wolf’s Luck costs 60x the total bet. The lighter Chance x2 option costs 1.5x and raises your chance of reaching the Free Spins.
Can I use both purchases at once?
One purchase runs at a time, so Wolf’s Luck and Chance x2 take turns rather than stacking.
Does Wincent Wolf have a jackpot?
The whole ceiling lives inside the round: 10,000x the bet, reachable on any spin of the bonus. That is a round cap rather than a pooled jackpot product.
Which symbol pays the most?
The wolf. Five of him on a line pays 750, with Scarlett Fox behind him at 500.