Multipliers ride in on three reels, a Wheel sets the length of the bonus and one counter doubles everything on the grid. Here is every trigger, every effect and every value.
Substitutes for every symbol except the Scatter and multiplies the line it completes; two or more Wilds in one combination add their multipliers together
x2 or x3 on landing
Feature
Scatters
Trigger
Three Scatters on reels one, three and five
Effect
They pay on their own and send you straight to the Wheel of Fortune
5x the total bet
Feature
Wheel of Fortune
Trigger
Spun automatically before the Free Spins begin
Effect
Stops on a number and sets how many Free Spins the round starts with
up to 19 Free Spins
Feature
Sticky Wilds
Trigger
Any Wild landing during Free Spins
Effect
Stays on the reels with its multiplier until the bonus ends, so the grid grows richer with every spin
sticky for the whole round
Feature
Retrigger Counter
Trigger
Every three Wilds collected inside the bonus
Effect
Awards extra Free Spins and doubles every Wild multiplier already on the reels
+3 spins, up to 3 retriggers
Feature
Wolf's Luck and Chance x2
Trigger
Bought from the purchase cart beside the reels
Effect
Wolf’s Luck opens the Free Spins immediately; Chance x2 raises the chance of reaching them on a slightly larger stake; one purchase runs at a time
A pays 50 for five, while K, Q and J each pay 25 and keep the base game ticking over.
Cash bundle
Mid
The night’s takings, paying 150 for five.
Four aces
Mid
The card fan, paying 100 for five.
Martini
Mid
The house drink, paying 50 for five and level with the ace.
Rubies
Mid
A spill of cut stones, paying 200 for five.
Scarlett fox
Premium
Wincent’s partner in the story and the second premium, paying 500 for five on a line.
Scatter
Scatter
Lands on reels one, three and five. Three of them pay 5x the total bet and open the Wheel of Fortune.
The car
Premium
Both characters in the car, the third premium at 300 for five.
Wild
Wild
Lands on reels two, three and four with x2 or x3 attached, stands in for every symbol except the Scatter, and adds its multiplier to any other Wild in the same combination.
Wincent wolf
Premium
The wolf in the black dinner jacket with the diamond W, and the top line symbol of the game at 750 for five.
Wincent Wolf paytable
Line values read at a 2.00 total bet across 20 lines.
Combination
3
4
5
A
5
10
50
Cash bundle
12
25
150
Four aces
8
20
100
J
2
5
25
K
2
5
25
Martini
5
10
50
Q
2
5
25
Rubies
20
40
200
Scarlett fox
35
100
500
The car
25
60
300
Wincent wolf
50
150
750
Six features run Wincent Wolf, and every one of them is a multiplier story.
Two of them live in the base game, three belong to the bonus, and the sixth is
the pair of purchases that sell you a shortcut into it. This page has the
exact trigger, effect and value of each, plus the full paytable at a 2.00
total bet.
A Wild here never arrives empty-handed. Every one lands with a multiplier of x2
or x3 already attached, on the three middle reels only, and substitutes for
every symbol except the Scatter.
The rule that makes them special is additive. When two or more Wilds take part
in the same winning combination their multipliers are added together instead of
one replacing the other. An x2 and an x3 on the same line pay that line at x5.
Work it through against the paytable below and the shape of the game appears.
A line of five wolves
Line value
At a 2.00 total bet
At a 25.00 total bet
No Wild in the combination
750
75.00
937.50
One x2 Wild
1,500
150.00
1,875.00
One x3 Wild
2,250
225.00
2,812.50
An x2 and an x3 together
3,750
375.00
4,687.50
The same arithmetic runs down the whole table. Five of Scarlett Fox pays 500
per line, so an x3 turns her line into 1,500. Even the card royals, at 25 for
five, come back at 125 with an x2 and an x3 helping. On a game whose base
symbols run from 25 to 750, the Wilds are the difference between a steady
session and a memorable one, and they are why the bonus, where they stop
moving, repays the wait.
One structural detail decides where a Wild does its best work. Wilds appear on
reels two, three and four only, so the first and fifth positions of any
combination are always real symbols. A five-of-a-kind therefore needs the
genuine article on reel one and again on reel five, and a Wild is at its most
valuable in the middle of a line that already has both ends. The same rule is
why four-symbol wins turn up carrying a multiplier so readily: reels two,
three and four are exactly where the Wild lives.
Sticky Wilds and the Retrigger Counter mid-bonus, open the same round at the tables.
Scatters, the Wheel of Fortune and the length of the round#
Scatters live on reels one, three and five, and landing all three does two
things at once. They pay on the spot and they open the Free Spins.
The Scatter is the one symbol in the game that pays on the total bet
rather than on the bet per line, which makes it the easiest figure to price in
your head: five times whatever is in the stake box.
Your stake
Three Scatters pay
Wolf’s Luck at 60x
How many Scatter pays that price is
0.20
1.00
12.00
twelve
1.00
5.00
60.00
twelve
2.00
10.00
120.00
twelve
5.00
25.00
300.00
twelve
25.00
125.00
1,500.00
twelve
The last column is the same on every row for a reason: both figures scale from
the same stake, so the relationship between them never moves. Sixty divided by
five is twelve, whatever step you play on.
Then comes the part that decides your round. Before a single free reel turns, a
Wheel of Fortune spins and stops on a number, and that number is how many Free
Spins you start with. Eight stops have been seen in play: 6, 8, 10, 12, 15, 17,
18 and 19.
That spread is not decoration. The Retrigger Counter needs Wilds, and Wilds
need spins.
Wheel result
What the round is
How to read it
6 or 8
A sprint
Every Wild counts three times over: towards the win, towards the counter, and as a sticky for the spins that are left
10, 12 or 15
The working middle
Long enough for a grid to build under you before it ends
17, 18 or 19
The long one
The most room the Wheel gives for collecting, doubling and doubling again
Three of the eight stops are 17 or above, three sit in the middle and two are
at the short end. The Wheel is spun for you before the round begins, so the
one lever you hold is the stake it is all priced from.
Free Spins arrive on their own around 1 in 149.99 spins, which is exactly why
the two purchase paths exist, and why the RTP page
repays a read
before you choose one.
Inside the bonus the Wilds stop moving. Every Wild that lands becomes sticky
and holds its position and its multiplier until the round ends, so a grid that
starts empty is carrying an x2 on reel two and an x3 on reel four by the third
spin, and those stay.
On top of that, every Wild you land feeds the Retrigger Counter. Each set of
three collected Wilds does two things together:
It awards +3 Free Spins, extending the round.
It doubles every Wild multiplier currently on the reels. The x2 becomes
x4; the x3 becomes x6.
Three retriggers are available in a single round, and the ladder compounds:
Retriggers taken
A shared x2 and x3 line pays at
Five wolves, per line
In cash at 2.00
In cash at 25.00
None
x5
3,750
375.00
4,687.50
One
x10
7,500
750.00
9,375.00
Two
x20
15,000
1,500.00
18,750.00
Three
x40
30,000
3,000.00
37,500.00
Carry the unit with the figure. The third column counts multiples of the bet
per line; the round cap of 10,000x counts multiples of the total bet,
which is 20,000 at a 2.00 stake and 250,000 at 25.00. The cash columns are the
ones that can be set against the ceiling, and they show how much room a single
line leaves: the cap is built for a grid carrying several sticky Wilds at
once, not for one payline having a good day.
This is the published path to that ceiling: no mystery multiplier, no hidden
tier, just Wilds that add and a counter that doubles. It is also why a long
Wheel result feels so valuable the moment it lands.
Two details are worth holding on to, because they change how a round reads
while you are in it. The doubling applies to every Wild multiplier already
on the reels, so a grid carrying an x2 on reel two and an x3 on reel four
comes out of a retrigger holding an x4 and an x6, and any Wild that lands
afterwards still arrives at its own x2 or x3 and joins the next set of three.
And the counter keeps running: three retriggers are available inside one
round, each one adding 3 Free Spins on top of whatever the Wheel gave you, so
even a round that opened on the Wheel’s longest stop can still be gaining
spins at the end of it.
The entry path makes no difference to any of it. Whether the Scatters landed
on their own, Wolf’s Luck bought the round at 60x or Chance x2 nudged it in at
1.5x, the Wheel still spins first, the Wilds still stick and the counter still
doubles, and the published return stays at 97% on all three.
The Payments panel at a 2.00 total bet: rubies print 20.00 for five, the royals 2.50.
The cart is a button of its own to the left of the reels, and it offers a
choice instead of a single price.
Purchase
Price
What it does
Who it suits
Wolf’s Luck
60x the total bet
Opens the Free Spins round immediately, Wheel and all
Bonus hunters, and anyone who would rather skip the wait
Chance x2
1.5x the total bet
Raises the chance of activating Free Spins on a slightly larger stake
Players who want a nudge instead of a jump
Both are published configurations in their own right, and both return the same
97% as the base game. The purchase buys pace; the maths underneath is the maths
you were already playing.
Prices scale with your stake, which makes the decision easy to size:
Your stake
Wolf’s Luck at 60x
Chance x2 at 1.5x
The surcharge Chance x2 adds
0.20
12.00
0.30
0.10
0.60
36.00
0.90
0.30
1.00
60.00
1.50
0.50
2.00
120.00
3.00
1.00
5.00
300.00
7.50
2.50
10.00
600.00
15.00
5.00
25.00
1,500.00
37.50
12.50
The last column is the honest way to read Chance x2: it is not a 1.5x price,
it is a +0.5x surcharge on a spin you were making anyway. Twenty of those at
the 2.00 default add 20.00 to an evening.
Sixty times the bet is sixty ordinary spins. Set that against a natural trigger
sitting around a hundred and fifty spins away and the low end of the ladder
starts to look like the sensible place to buy. One purchase runs at a time, so
Wolf’s Luck and Chance x2 are alternatives, never a stack. Where an operator’s
licence asks for it, the purchases, the auto mode and quick spin follow that
setting, and the twenty-line base game plays the same either way. Our
strategy page
works through when each path earns its price.
Two prices, one Wheel, open the cart and let the round start.Twenty lines and a 10,000x round cap: the two numbers every feature here works towards.
The symbol set follows the story: Wincent Wolf on top, Scarlett Fox behind him,
the two of them in a car third, then the trappings of the night: rubies, a
bundle of cash, four aces and a martini, all above the card royals.
The full ladder, in line values at a 2.00 total bet:
Symbol
Five
Four
Three
Wincent Wolf
750
150
50
Scarlett Fox
500
100
35
The car
300
60
25
Rubies
200
40
20
Cash bundle
150
25
12
Four aces
100
20
8
Martini
50
10
5
A
50
10
5
K, Q, J
25
5
2
Notice the gap between four and five of a kind on the premiums. The wolf jumps
from 150 to 750, so the fifth symbol multiplies the line by five; Scarlett goes
100 to 500 on the same ratio, and the car 60 to 300. The royals climb more
gently, 5 to 25. That shape is what a twenty-line game feels like in the hand:
the three- and four-symbol tiers arrive often enough to matter at a hit rate of
1 in 2.99, and the fifth reel is where a session changes character.
Priced at the 2.00 default, the whole table reads like this in cash, five
symbols on a line: the wolf 75.00, Scarlett 50.00, the car 30.00, rubies
20.00, the cash bundle 15.00, four aces 10.00, the martini and the ace 5.00,
and K, Q or J 2.50. Four of a kind pays a fifth of those figures on the
premiums, and the royals drop from 2.50 to 0.50. Multiply every one of them by
five for a 10.00 stake, or divide by ten for the 0.20 minimum.
The cast in full: Wincent, Scarlett and the lit arcade behind them.
One more thing, plainly. The whole ceiling of this game lives inside the
round: 10,000x the bet, reachable on any spin of the bonus, with the
Wild-and-retrigger engine as the path. That keeps every unit of the 97% return
inside the game you are actually playing.
The paytable block on this page carries the same figures the Payments panel
prints, read at a 2.00 total bet across twenty lines. Scale it with your own
stake and you have the value of every line in the game.
18+. Wincent Wolf is a game of chance, and a feature buy is a stake like any
other. Set your limits first in the
responsible gambling page
, learn the controls on the
how to play page
, or head back to the
Wincent Wolf hub
: then open the cart and let the Wheel decide.
Wincent Wolf feature questions
How do you trigger Free Spins in Wincent Wolf?
Land three Scatters on reels one, three and five. They pay 5x the total bet and open the Wheel of Fortune, which sets your spin count.
How many Free Spins does Wincent Wolf give?
The Wheel decides, up to 19. Stops seen in play include 6, 8, 10, 12, 15, 17, 18 and 19, and the Retrigger Counter can add more once the round is running.
What do the Wilds do?
They land on reels two, three and four carrying x2 or x3, substitute for every symbol except the Scatter, and add their multipliers together when they share a winning combination.
What is the Retrigger Counter?
A counter fed by every Wild you collect during Free Spins. Each set of three awards 3 more spins and doubles every Wild multiplier on the reels, up to three retriggers.
How much is the Wincent Wolf bonus buy?
Wolf’s Luck costs 60x the total bet. The lighter Chance x2 option costs 1.5x and raises your chance of reaching the Free Spins.
Can I use both purchases at once?
One purchase runs at a time, so Wolf’s Luck and Chance x2 take turns rather than stacking.
Does Wincent Wolf have a jackpot?
The whole ceiling lives inside the round: 10,000x the bet, reachable on any spin of the bonus. That is a round cap rather than a pooled jackpot product.
Which symbol pays the most?
The wolf. Five of him on a line pays 750, with Scarlett Fox behind him at 500.